TAMPA vs. ORLANDO
THIS IS THE BIGGEST DRIFT EVENT FLORIDA HAS EVER HAD, DON’T MISS IT.
The event will be held at the Lakeland Intl Speedway in Lakeland, Florida on Saturday the 19th of March 2005. Here are the specs. If anyone has any questions, I can be e-mailed at megustadrift@aol.com. Or can be reached at (407)-492-5226. XAT Racing Official sponsor
ADVANCE TIRES will be there with used tires for CHEAP. There’s no longer any need to bring another set of tires you can purchase them from $20 to $30 a tire and have them mounted right there at the track.
Register at PAYPAL.com send the money to Casey@xatracing.com
$ 50.00 Drivers (advance registration )
$ 80.00 Drivers (on day of event)
$ 5.00 Spectators
1. Check-in/Tech Inspection: 7:30 AM – 8:30 AM
2. Drivers’ Meeting/Safety Briefing: 8:30 AM – 9:00 AM
3. 1st Heat: 9:00AM – 12:00 PM
4. Lunch break 12:00 PM – 1:00 PM
5. 2nd Heat: 1:00 PM – 2:00 PM
6. Trophies will be given to the top 3 places.
HOW WILL YOU BE JUDGED?
Drifting is a sport that is judged similar to ice skating or gymnastics. Just like any sport, there are criteria to look for. There are minimum requirements to a good drift that everyone must understand such as:
Entry speed- This is part of the criteria that will be met very easily with the use of a radar gun with speed display. Entry speed is one of the most visible aspects that judges will look for because it will determine the other parts of a driver's drift.
Line clipping-This is another part of drift that the judges will be looking into. The clipping・ line is often judged by how well the driver take a drive line. The line itself should always involve the vehicle hitting the right apex of a corner. Judges prefer to see a driver take a tight line around a corner, putting the nose of the car as close as possible to the apex of the turn. Getting the back end of the car close to the outside of a turn also demonstrates car control and can score the driver additional points.
Angle and counter steer- Driving angle of the vehicle is the angle of rotation of the vehicle relative to the direction of its travel. Basically this means that the farther the back end of the car comes around (without losing control), the more points a driver would score in this category. Angle also refers to the length of time a drift is maintained as well as the average angle of the vehicle during the turn. This means that getting the back end to come around for a short period of time won't score the driver many points, even if the angle of rotation was significant. A vehicle that exhibits extreme angles without spinning out will be awarded high points.
Presentation-How a driver puts speed, line and angle the best will score very well with the judges. There is also another factor and that is how the driver presents his or her drift technique. Just like any other form of competition, there will be an individual with a certain spark or energy that makes them stand out during competition. When a competitor puts that extra flare or energy into their run, the judges may pay more attention to the individual. The most universal component of this category is smoke. The more tire smoke generated by a vehicle while drifting the more points a driver will score. This category previously included the driver sticking hands/legs out the window or opening the door in a turn, but D1 now requires windows to be rolled up and prohibits door opening, demonstrating a shift in emphasis to more technical aspects of driving.
How is Tandom Battle Judged?
Offensively: Driver use their vehicle and its drift to position into a space that minimizes the running drivers ability to keep a good line while staying in a high speed drift. The chasing driver MUST at all times demonstrate a superior drift in order to A) Keep the pressure on the lead driver B) Steal and block a line that may allow the lead driver a good opportunity for a drift. C) Be awarded a superior number of points If a chasing driver is unable to keep up and maintain pressure on the lead driver this will not be good when the time comes for points to be awarded.
Defensively: When a drive takes the lead in the Tandom battle the ideal strategy is to perform a drift a a much higher speed, good line, and a greater angle than the chasing driver. If a lead driver can shake off or intimidate a chasing driver many times the chasing driver will make a mistake when trying to compensate for what seems like erratic actions of the lead car. When a lead driver can pull away with a good angle, following the ideal line while maintaining a controlled drift, the chasing driver has all the pressure to increase performance. The lead driver at this point is winning. Lead drivers many times demonstrate superior skill by suddenly entering a drift at a great angle and going directly to the inside of the corner. To the following driver it appears as though they will T-bone the lead car so they back down and take measures to avoid the lead car. Many times that will cause the chasing car to loose a great amount of speed and not be able to properly execute the corner in a full drift or even worst they may spin out or hit the barriers.
Once drivers check in at the front gate, confirm registration, and receive their car number, they proceed to tech. Tech inspection is brief but thorough. All parts of a driver’s car, both interior and exterior, are to be firmly tied down and secured. All tires will be checked for remaining tread-life and air pressure. Body panels may not be extruding Extra attention will be granted towards the mechanical aspect of the entries, assuring that all registered vehicles are in an operating condition in accordance to the will of the event’s sanctioning body. The vehicles will have no major fluid leaks, possess a secure battery tie-down, and must be in good working order. All drivers are required to have a helmet with a Snell rating of 95 or higher. Cars deemed un-drivable will not be allowed to participate.
Each heat, or 3 hour session, will include all participants. Considering the number of entries, the registration list will be broken into 4 or more groups of equal numbers. Based on chronological order of each car’s assigned number, participants will be assembled in one of these four groups, and will compete only within his assigned group’s turn. Every driver will be granted 3 attempts of 2 lap runs in every heat, with run order being determined within the run group on a first-come, first-served basis. Once the driver completes his first attempt, he will then proceed to the back of the grid, and await his next attempt.
USA International Speedway
Lakeland, Florida 1-800-984-7223
Driving Directions:
From Tampa: Go east on I-4 to exit 38 (old exit #20) SR-33. Go north to first left (Tomkow Rd.). Follow Tomkow Rd. to T-intersection and turn right on to Polk City Rd.
From Orlando: Go west on I-4 to exit 38 (old exit #20). Turn right on SR-33 and go to Tomkow Rd. Follow Tomkow Rd. to T-intersection and turn right on to Polk City Rd.
TAMPA vs. ORLANDO - DRIFT COMPETITION TAMPA vs. ORLANDO
THIS IS THE BIGGEST DRIFT EVENT FLORIDA HAS EVER HAD, DON’T MISS IT.
The event will be held at the Lakeland Intl Speedway in Lakeland, Florida on Saturday the 19th of March 2005. Here are the specs. If anyone has any questions, I can be e-mailed at megustadrift@aol.com. Or can be reached at (407)-492-5226. XAT Racing Official sponsor
ADVANCE TIRES will be there with used tires for CHEAP. There’s no longer any need to bring another set of tires you can purchase them from $20 to $30 a tire and have them mounted right there at the track.
Register at PAYPAL.com send the money to Casey@xatracing.com
$ 50.00 Drivers (advance registration )
$ 80.00 Drivers (on day of event)
$ 5.00 Spectators
1. Check-in/Tech Inspection: 7:30 AM – 8:30 AM
2. Drivers’ Meeting/Safety Briefing: 8:30 AM – 9:00 AM
3. 1st Heat: 9:00AM – 12:00 PM
4. Lunch break 12:00 PM – 1:00 PM
5. 2nd Heat: 1:00 PM – 2:00 PM
6. Trophies will be given to the top 3 places.
HOW WILL YOU BE JUDGED?
Drifting is a sport that is judged similar to ice skating or gymnastics. Just like any sport, there are criteria to look for. There are minimum requirements to a good drift that everyone must understand such as:
Entry speed- This is part of the criteria that will be met very easily with the use of a radar gun with speed display. Entry speed is one of the most visible aspects that judges will look for because it will determine the other parts of a driver's drift.
Line clipping-This is another part of drift that the judges will be looking into. The clipping・ line is often judged by how well the driver take a drive line. The line itself should always involve the vehicle hitting the right apex of a corner. Judges prefer to see a driver take a tight line around a corner, putting the nose of the car as close as possible to the apex of the turn. Getting the back end of the car close to the outside of a turn also demonstrates car control and can score the driver additional points.
Angle and counter steer- Driving angle of the vehicle is the angle of rotation of the vehicle relative to the direction of its travel. Basically this means that the farther the back end of the car comes around (without losing control), the more points a driver would score in this category. Angle also refers to the length of time a drift is maintained as well as the average angle of the vehicle during the turn. This means that getting the back end to come around for a short period of time won't score the driver many points, even if the angle of rotation was significant. A vehicle that exhibits extreme angles without spinning out will be awarded high points.
Presentation-How a driver puts speed, line and angle the best will score very well with the judges. There is also another factor and that is how the driver presents his or her drift technique. Just like any other form of competition, there will be an individual with a certain spark or energy that makes them stand out during competition. When a competitor puts that extra flare or energy into their run, the judges may pay more attention to the individual. The most universal component of this category is smoke. The more tire smoke generated by a vehicle while drifting the more points a driver will score. This category previously included the driver sticking hands/legs out the window or opening the door in a turn, but D1 now requires windows to be rolled up and prohibits door opening, demonstrating a shift in emphasis to more technical aspects of driving.
How is Tandom Battle Judged?
Offensively: Driver use their vehicle and its drift to position into a space that minimizes the running drivers ability to keep a good line while staying in a high speed drift. The chasing driver MUST at all times demonstrate a superior drift in order to A) Keep the pressure on the lead driver B) Steal and block a line that may allow the lead driver a good opportunity for a drift. C) Be awarded a superior number of points If a chasing driver is unable to keep up and maintain pressure on the lead driver this will not be good when the time comes for points to be awarded.
Defensively: When a drive takes the lead in the Tandom battle the ideal strategy is to perform a drift a a much higher speed, good line, and a greater angle than the chasing driver. If a lead driver can shake off or intimidate a chasing driver many times the chasing driver will make a mistake when trying to compensate for what seems like erratic actions of the lead car. When a lead driver can pull away with a good angle, following the ideal line while maintaining a controlled drift, the chasing driver has all the pressure to increase performance. The lead driver at this point is winning. Lead drivers many times demonstrate superior skill by suddenly entering a drift at a great angle and going directly to the inside of the corner. To the following driver it appears as though they will T-bone the lead car so they back down and take measures to avoid the lead car. Many times that will cause the chasing car to loose a great amount of speed and not be able to properly execute the corner in a full drift or even worst they may spin out or hit the barriers.
Once drivers check in at the front gate, confirm registration, and receive their car number, they proceed to tech. Tech inspection is brief but thorough. All parts of a driver’s car, both interior and exterior, are to be firmly tied down and secured. All tires will be checked for remaining tread-life and air pressure. Body panels may not be extruding Extra attention will be granted towards the mechanical aspect of the entries, assuring that all registered vehicles are in an operating condition in accordance to the will of the event’s sanctioning body. The vehicles will have no major fluid leaks, possess a secure battery tie-down, and must be in good working order. All drivers are required to have a helmet with a Snell rating of 95 or higher. Cars deemed un-drivable will not be allowed to participate.
Each heat, or 3 hour session, will include all participants. Considering the number of entries, the registration list will be broken into 4 or more groups of equal numbers. Based on chronological order of each car’s assigned number, participants will be assembled in one of these four groups, and will compete only within his assigned group’s turn. Every driver will be granted 3 attempts of 2 lap runs in every heat, with run order being determined within the run group on a first-come, first-served basis. Once the driver completes his first attempt, he will then proceed to the back of the grid, and await his next attempt.
USA International Speedway
Lakeland, Florida 1-800-984-7223
Driving Directions:
From Tampa: Go east on I-4 to exit 38 (old exit #20) SR-33. Go north to first left (Tomkow Rd.). Follow Tomkow Rd. to T-intersection and turn right on to Polk City Rd.
From Orlando: Go west on I-4 to exit 38 (old exit #20). Turn right on SR-33 and go to Tomkow Rd. Follow Tomkow Rd. to T-intersection and turn right on to Polk City Rd.
TAMPA vs. ORLANDO - DRIFT COMPETITION TAMPA vs. ORLANDO
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