np dude, posts like that give me something to do when i get home from the track
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Grip vs. Drift - The How and Why to Understanding Slip Angle Dynamics
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Oh, and about blocking people by drifting. I find that the best way to block somebody is to take the corner slow then start to drift just before the apex and keep to the inside until AFTER corner exit, keeping the nose of the car on the inside of the turn. This blocks all optimum lines except for taking the outside through the whole turn, but the opponent will never suspect it.
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You mean i cant get extreme slip angles like i see on initial d and pwn skylines on the touge?! Man, there goes my plans... JK
Actually i found this very good- i saw the convos those guys you got some of the info from arodn other topics.. its great to see it compliled into one clear post (well.. i guess some people may not find it as clear).
For those who cant understand what the crap this guy has said
You can add a slight angle to the cars line to rotate the vehicle through the turn. You can use the rotation to help turn the vehicle, rather then use a given % of the tires to turn the vehicle- and apply more to acceleration.
How wide that angle should be depends a on a LOT of factors, tires road condition and vehicle charecteristics.
Ive always had this little theory (which is pretty much what i said) but it was based on what i kenw about physics, Its great to finally have some real numbers to go with it. Good work man
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